Placement of physical volumes
Summary
World volumes
nain4
's placement API can be used to place a logical volume as it is being created
auto air = n4::material("G4_AIR");
n4::box("world").cube("1*m").place(air).now();
auto air = G4NistManager::Instance() -> FindOrBuildMaterial("G4_AIR");
auto world_size = 1*m;
auto world_solid = new G4Box("world", world_size/2, world_size/2, world_size/2);
auto world_logical = new G4LogicalVolume(world_solid, air, "world")
new G4PVPlacement(nullptr, {}, world_logical, "world", nullptr, false, 0);
or to place an existing logical volume
auto air = n4::material("G4_AIR");
G4LogicalVolume* existing_logical_volume = n4::box("world").cube(1*m).volume(air);
n4::place(existing_logical_volume).now();
(The Geant4 equivalent of this sample is essentially identical to that of the previous sample.)
In the above examples, no mother volume was specified in the placement phase, therefore these volumes are world volumes: all other volumes must be placed within the world volume—either directly, or in its daughters—and they must not protrude beyond the bounds of the world volume.
NOTE: the volume is not placed until the `.now()`method is called.
See Placement: Laziness and Accumulation for more details.Daughter volumes
- Daughter volumes are placed inside a mother volume with the
.in(mother)
method. - The position and orientation, as well as other information about the placement, can be specified with the placement API's auxiliary methods.
Just like in the case of world volumes, a logical volume can be placed as it is being created
auto copper = n4::material("G4_Cu");
n4::box("box").cube(1*cm).place(copper).in(world).at_y(3*cm).rot_z(30*deg).now();
auto copper = G4NistManager::Instance() -> FindOrBuildMaterial("G4_Cu");
auto box_size = 1*cm;
auto box_solid = new G4Box("box", box_size/2, box_size/2, box_size/2);
auto box_logical = new G4LogicalVolume(box_solid, copper, "box")
auto rot_z_30 = new G4RotationMatrix();
rot_z_30 -> rotateZ(30*deg);
new G4PVPlacement(rot_z_30, {0, 3*cm, 0}, box_logical, "box", world, false, 0);
or in two separate steps
auto copper = n4::material("G4_Cu");
auto box = n4::box("box").cube(1*cm).volume(copper);
n4::place(box).in(world).at_y(3*cm).rot_z(30*deg).now();
Methods
-
Mother volume
in(logical-volume)
in(physical-volume)
// not implemented yetin(n4::place)
// not implemented yet
If no mother volume is specified, the placed volume becomes the world volume. There can be only one world volume in a Geant4 application.
nain4
issues a run-time error if more than one world volume is created. -
Translations
at(G4ThreeVector)
at(x,y,z)
at_x(x)
,at_y(y)
,at_z(z)
The above methods specify the displacement of the daughter volume's origin with respect to the mother volume's origin.
By default there is no displacement between the two.
The effect of these methods is cumulative. Thus the following are equivalent
.at (1*m, 2*m, 3*m) .at_x(1*m).at_y(2*m).at_z(3*m)
as are these
.at_x(101*m) .at_x(1*m).at_x(100*m)
-
Rotations
rotate(G4RotationMatrix)
,rot(G4RotationMatrix)
(identical meanings)rotate_x(angle)
,rotate_y(angle)
,rotate_z(angle)
rot_x(angle)
,rot_y(angle)
,rot_z(angle)
(shorter-named equivalents of the above)
The above methods specify the rotation of the daughter volume with respect to its mother volume.
By default there is no rotation between the two.
The effect of these methods is cumulative. Thus, the following two lines are equivalent
.rot_x(60*deg).rot_x(30*deg) .rot_x(90*deg)
NOTE: Rotations around distinct axes are not commutative. Thus the following two lines are NOT equivalent
.rot_x(90*deg).rot_y(90*deg) .rot_y(90*deg).rot_x(90*deg)
-
Transformations
transform(G4Transform3D*)
,trans(G4Transform3D*)
(identical meanings)
The above methods specify the overall transformation of the daughter volume with respect to its mother volume.
-
name(string)
By default the physical volume inherits the name of the logical volume being placed. This method allows overriding the inherited name. -
copy_no(N)
Useful to distinguish between multiple placements of a single logical volume. Implicitly appends "-N" to the physical volume's name, in addition to setting an copy-number attribute. -
Overlap checking
Besides daughter volumes being placed entirely within their mothers, there should be no overlap between volumes. If this happens, the behaviour of tracking becomes inconsistent.
The following methods control overlap checking.
When overlap checking is enabled, Geant4 will throw a runtime error if overlaps are detected, as opposed to allowing your program to run with an ill-defined geometry. However, this process may consume significant resources and slow down the construction of the geometry. Therefore, you may not want to have overlap checking enabled permanently.
-
check_overlaps()
Activates checking for this placement only. -
n4::place::check_overlaps_switch_on()
Activate checking for all placements until further notice. -
n4::place::check_overlaps_switch_off()
Deactivate checking until further notice, for placements which do not have it explicitly enabled with.check_overlaps()
.
-
-
Controlling state accumulation
clone()
Create an independent copy of the current placement state.
Observe the difference in the effect of these two loops, whose source differs only in the presence/absence of
.clone()
place_box = n4::box("box").cube(1*m).place(copper).in(world); // Place boxes at 1, 2 and 3 metres for (auto k : {1,2,3}) { place_box.clone().at_x(k*m).now(); } // Place boxes at 1, 3 and 6 metres for (auto k : {1,2,3}) { place_box .at_x(k*m).now(); }